2020-03-06 18:59:09 +01:00
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/**
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2020-04-06 10:39:48 +02:00
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* UI component that lets the use control auto-slide
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* playback via play/pause.
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2020-03-06 18:59:09 +01:00
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*/
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export default class Playback {
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2023-05-23 19:50:14 +02:00
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/**
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* @param {HTMLElement} container The component will append
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* itself to this
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* @param {function} progressCheck A method which will be
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* called frequently to get the current playback progress on
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* a range of 0-1
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*/
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constructor(container, progressCheck) {
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// Cosmetics
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this.diameter = 100;
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this.diameter2 = this.diameter / 2;
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this.thickness = 6;
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// Flags if we are currently playing
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this.playing = false;
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// Current progress on a 0-1 range
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this.progress = 0;
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// Used to loop the animation smoothly
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this.progressOffset = 1;
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this.container = container;
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this.progressCheck = progressCheck;
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this.canvas = document.createElement("canvas");
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this.canvas.className = "playback";
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this.canvas.width = this.diameter;
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this.canvas.height = this.diameter;
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this.canvas.style.width = this.diameter2 + "px";
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this.canvas.style.height = this.diameter2 + "px";
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this.context = this.canvas.getContext("2d");
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this.container.appendChild(this.canvas);
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this.render();
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}
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setPlaying(value) {
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const wasPlaying = this.playing;
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this.playing = value;
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// Start repainting if we weren't already
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if (!wasPlaying && this.playing) {
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this.animate();
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} else {
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this.render();
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}
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}
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animate() {
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const progressBefore = this.progress;
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this.progress = this.progressCheck();
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// When we loop, offset the progress so that it eases
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// smoothly rather than immediately resetting
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if (progressBefore > 0.8 && this.progress < 0.2) {
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this.progressOffset = this.progress;
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}
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this.render();
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if (this.playing) {
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requestAnimationFrame(this.animate.bind(this));
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}
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}
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/**
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* Renders the current progress and playback state.
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*/
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render() {
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let progress = this.playing ? this.progress : 0,
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radius = this.diameter2 - this.thickness,
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x = this.diameter2,
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y = this.diameter2,
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iconSize = 28;
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// Ease towards 1
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this.progressOffset += (1 - this.progressOffset) * 0.1;
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const endAngle = -Math.PI / 2 + progress * (Math.PI * 2);
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const startAngle = -Math.PI / 2 + this.progressOffset * (Math.PI * 2);
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this.context.save();
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this.context.clearRect(0, 0, this.diameter, this.diameter);
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// Solid background color
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this.context.beginPath();
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this.context.arc(x, y, radius + 4, 0, Math.PI * 2, false);
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this.context.fillStyle = "rgba( 0, 0, 0, 0.4 )";
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this.context.fill();
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// Draw progress track
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this.context.beginPath();
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this.context.arc(x, y, radius, 0, Math.PI * 2, false);
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this.context.lineWidth = this.thickness;
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this.context.strokeStyle = "rgba( 255, 255, 255, 0.2 )";
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this.context.stroke();
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if (this.playing) {
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// Draw progress on top of track
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this.context.beginPath();
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this.context.arc(x, y, radius, startAngle, endAngle, false);
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this.context.lineWidth = this.thickness;
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this.context.strokeStyle = "#fff";
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this.context.stroke();
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}
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this.context.translate(x - iconSize / 2, y - iconSize / 2);
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// Draw play/pause icons
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if (this.playing) {
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this.context.fillStyle = "#fff";
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this.context.fillRect(0, 0, iconSize / 2 - 4, iconSize);
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this.context.fillRect(iconSize / 2 + 4, 0, iconSize / 2 - 4, iconSize);
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} else {
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this.context.beginPath();
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this.context.translate(4, 0);
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this.context.moveTo(0, 0);
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this.context.lineTo(iconSize - 4, iconSize / 2);
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this.context.lineTo(0, iconSize);
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this.context.fillStyle = "#fff";
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this.context.fill();
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}
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this.context.restore();
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}
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on(type, listener) {
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this.canvas.addEventListener(type, listener, false);
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}
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off(type, listener) {
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this.canvas.removeEventListener(type, listener, false);
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}
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destroy() {
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this.playing = false;
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if (this.canvas.parentNode) {
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this.container.removeChild(this.canvas);
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}
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}
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}
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